Lost Abyss
“Beating monsters, collecting accessories and parts, building up your unique weapons.”
Game Designer, Producer | 13-Person Project | miHoYo Training Program | Aug, 2021
Experience Goal
The fulfillment of growing up: beat monsters, collect accessories, reach a strong build and kill the boss.
Control, Camera, Character
An easy-to-learn twin stick control scheme.
Direct responses during fast-pace battle.
Characters’ skills affects battle tactics and build strategies.
Iteration of Third-Person POV
There is a conflict between third-person shooting experience and the graphics of trajectory: the closer the weapon is to the crosshair, the easier it is to aim and shoot; on the contrary, the farther the weapon is from the crosshair, the better it is to show the trajectories.
Through rounds of playtests, I found the balance between the two mentioned aspects.