Gameplay & Audio Engineer | Team of 20 |Aug 2023 - Jul 2024 | Available on Steam


Free Will is a 2D meta puzzle adventure game directed by USC IMGD MFA Celine Tang as her thesis project. I joined the project as an engineer at the very start and collaborated closely with the design, engineering, and audio teams throughout the following year, culminating in the successful release on Steam with 96% positive reviews (as of 01/13/2025).

My responsibilities are:

  • Tool Development - Developed tools such as a custom dialogue editor, a convert button for obsolete dialogue lines, and an automatic FMOD event reference generator in C#, streamlining the workflow for designers and other team members.

  • Audio Implementation - Conceptualized and implemented innovative audio systems using FMOD APIs for customed audio content: interactive music, seamless cutscene transitions, and procedural SFXs such as chararcter speech voice and footsteps.

  • Code Refactoring - Refactored the dialogue system from over 15 different classes into one unified view class with several model-controller classes, integrating features for branching dialogue, text animations, and in-game event triggers.