Rapid Prototypes
Game Designer, Programmer, Sound Designer | Team of 2 | Aug - Nov 2022
Each game prototype below was made in one week and was based on specific design prompts.
Game Feel
Novel and fun core mechanic as a toy
Juicy audiovisual effects (screen shake, screen flash) on hit/kill/other interactions
Later expanded to a full game Swingggggg
Theming
PVP infection “tug of war”
Abstract zombie hordes simulation implemented by a modifed Boids algorithm
Shared-screen 2 players control on 2 controllers
Progress
Game progress integrated into the arena mechanics
Funny human voice-over SFX creating a hilarious party game vibe
Lava effect by Unity Shader Graph
Feedback
Intense player experience from an ever-changing timescale mechanic
Well-balanced difficulty curves controlled by feedback loops system
Discretization
Discrete input & continuous output
Turned the classic snake game into a PvP competitive game
Juiciness of game feel from various visual effect feedback
Randomness
Introduced randomness to the classic “Rock-Paper-Scissor” fighting game mechanics.
Up & down player experience from the shifting balance between players’ abilities
Affordance
Without words, symbols, or instructions
One-button controls
Sequencing design for progressively learning new mechanics