Featured Work
Game Director, Producer
Authored all the gameplay, levels, and narrative design.
Designed and developed VR gameplay systems featuring wheelchair simulation and hand-based interactions.
Led and collaborated with a team of 6 developers, fostering a productive team environment.
Co-director, Engineer
Co-directed an interactive animation with unique gameplay and art.
Implemented a robust code architecture that supports 10+ interactive sequences and various innvoative gameplay mechanics and NPCs.
Received 90% positive reviews among 800+ unique users on Steam.
Individual Project
Created a 3rd-person controller in UE5 using Mocap, Motion Matching and UE Blueprints.
Motion-captured over 50 biped animation clips in USC mocap volume.
Integrated AI plugin Motorica, replacing 40% of data with AI animation.
Gameplay & Audio Engineer
Implemented innovative audio systems using FMOD APIs.
Developed customed tools to streamline design and audio workflow.
Refactored complex gameplay systems for better design iterations.
Work Experience
Full Metal Bagel Games - Technical Design Intern
Jun - Aug 2023
Individually conceptualized, designed, and executed a combat-camera feature and a dedicated editor tool.
Collaborated closely with cross functional teams to implement features and prototype mechanics.
Moderated Playtest and incorporated playtest feedback into the iterations of combat and camera systems.
“Hao demonstrated strong work ethics, excellent problem-solving skills, and the ability to work efficiently both as an individual and as part of a team…I believe that Hao has met all the requirements and expectations of his internship, and I am proud to recommend him for any future opportunities. ”
—Yu Xie, COO of Full Metal Bagel Games
Genshin: Impact - Level Design Intern
Jul - Sep 2021
Created and iterated engaging level experiences for Genshin: Impact Version 2.4 events.
Actively participated in collaborative efforts to craft engaging event gameplay for Version 2.5.