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Featured Work

FATHER AND SON

A 2021 Made with Unity (China) Best XR Game nominee

Game Director, Producer

  • Authored all the gameplay, levels, and narrative design.

  • Designed and developed VR gameplay systems featuring wheelchair simulation and hand-based interactions.

  • Led and collaborated with a team of 6 developers, fostering a productive team environment.

SDIES

Interactive animation that explores the duality of black and white

Co-director, Engineer

  • Co-directed an interactive animation with unique gameplay and art.

  • Implemented a robust code architecture that supports 10+ interactive sequences and various innvoative gameplay mechanics and NPCs.

  • Received 90% positive reviews among 800+ unique users on Steam.

MOTION MATCHING

A responsive third-person controller using both mocap and AI generated data in UE5

Individual Project

  • Created a 3rd-person controller in UE5 using Mocap, Motion Matching and UE Blueprints.

  • Motion-captured over 50 biped animation clips in USC mocap volume.

  • Integrated AI plugin Motorica, replacing 40% of data with AI animation.

Free Will

2D Meta Puzzle RPG

Gameplay & Audio Engineer

  • Implemented innovative audio systems using FMOD APIs.

  • Developed customed tools to streamline design and audio workflow.

  • Refactored complex gameplay systems for better design iterations.

Work Experience

Full Metal Bagel Games - Technical Design Intern

Jun - Aug 2023

  • Individually conceptualized, designed, and executed a combat-camera feature and a dedicated editor tool.

  • Collaborated closely with cross functional teams to implement features and prototype mechanics.

  • Moderated Playtest and incorporated playtest feedback into the iterations of combat and camera systems.

“Hao demonstrated strong work ethics, excellent problem-solving skills, and the ability to work efficiently both as an individual and as part of a team…I believe that Hao has met all the requirements and expectations of his internship, and I am proud to recommend him for any future opportunities. ”

—Yu Xie, COO of Full Metal Bagel Games


Genshin: Impact - Level Design Intern

Jul - Sep 2021

  • Created and iterated engaging level experiences for Genshin: Impact Version 2.4 events.

  • Actively participated in collaborative efforts to craft engaging event gameplay for Version 2.5.