Featured Work
Game Director, Producer
Authored all the gameplay, levels, and narrative design.
Designed and developed VR gameplay systems including locomotion, hand interaction, interactive cutscenes.
Directed a team of 6 developers, established and maintained the vision, scope of the game.
Co-designer, Engineer
Partnered with artist/designer Kat Donahue to create a game that merges a unique symbolic art style with a variety of innovative gameplay under a strict 15-week production timeline.
Handled the responsibility of all technical implementation including architecture, level progression, game mechanics, AI NPCs, etc.
Game Designer, Engineer
Showcased at the USC Games EXPO 2023.
Designed and prototyped the core physics mechanics of the game from the ground up.
Teamed with three developers to iterate and polish the early prototype into a full game.
Individual Project
Implemented a 3rd-person controller in UE5 using Mocap, Motion Matching and UE Blueprints.
Designed the mocap dance card, recorded footages in the mocap volume, and processed the mocap data in Motion Builder and UE 5.
Incorporated AI generated walk animations into the mocap dataset.
Work Experience
Full Metal Bagel Games - Tech Design Intern
Jun - Aug 2023
Individually conceptualized, designed, and executed a combat-camera feature and a dedicated editor tool.
Collaborated closely with cross functional teams to implement features and prototype mechanics.
Moderated Playtest and incorporated playtest feedback into the iterations of combat and camera systems.
“Hao demonstrated strong work ethics, excellent problem-solving skills, and the ability to work efficiently both as an individual and as part of a team…I believe that Hao has met all the requirements and expectations of his internship, and I am proud to recommend him for any future opportunities. ”
—Yu Xie, COO of Full Metal Bagel Games
Genshin: Impact - Level Design Intern
Jul - Sep 2021
Created and iterated engaging level experiences for Genshin: Impact Version 2.4 events.
Actively participated in collaborative efforts to craft engaging event gameplay for Version 2.5.